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Description
The Wilderlands exist in an alternate past or a possible future. Depending on perspective, it is a realm inhabited by mysterious wizards or learned disciples of a new religion evolved from the practice of ancient science. Magic or high technology rules the world. After crossing the deadly wastes of the Desert Ocean, Epsilon Three of the Martial Rite and his companions, the wizardess Pandolyn and her protégé Ubar, arrive in the desolate far west of Empire, a vast, empty land of mystery and magic. Its inhabitants long since annihilated or transcorporated into the various forms of half-human, insect-like chimeras that roam the foothills of the mountains, the west is a lost and lonely place overrun by wandering wraiths and vengeful ghosts. Traveling through its ruins on a mission to destroy the genocidal tyrant, Vandegarte, Epsilon and company must overcome the many trials and travails of the Wilderlands as they venture to the very gates of hades before they can claim the sleeping armies of Draven's Revenge.
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