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The Great Interactive Dream Machine
Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.

"A guaranteed fun, faced-paced adventure."--School Library Journal
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EDITIONS
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    •  
    • Nov-1998
    • Puffin
    • Paperback
    • ISBN: 014038264X
    • ISBN13: 9780140382648
    • First Edition
    • Oct-1996
    • Dial
    • Hardcover
    • ISBN: 0803719892
    • ISBN13: 9780803719897
    •  
    • Nov-1998
    • Turtleback Books
    • Hardcover
    • ISBN: 0606198784
    • ISBN13: 9780606198783
    • Library Binding
    •  
    • Nov-1998
    • Turtleback Books
    • Hardcover
    • ISBN: 0613115988
    • ISBN13: 9780613115988
    • Library Binding
    •  
    • Nov-1998
    • Puffin
    • eBook
    • ISBN: 1101174358
    • ISBN13: 9781101174357



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