Seven Strongholds
  • Published:
    Feb-2002
  • Formats:
    Print
  • Main Genre:
    Fantasy
  • Pages:
    128
  • Purchase:
  • Share:
Have your players wandered off the beaten path yet again? Didn't have time to map out that castle? Just open Seven Strongholds to find forts, castles, and other well-fortified locations, fully detailed and ready for insertion into your game world.

* The Barrows: A concrete bunker allows a determined troop of gnomes to hold at bay the misshapen monsters of the subterranean world, intent on breaking through to the surface.

* Castle Briar: An elven warlord protects his living castle from jealous rivals.

* Gloom Keep: Under a sunless sky, grim-faced humans protect their senile, maddened deity from the world.

* Old Mound Fort: An iron-age ditch-and-rampart fort, refurbished by halfling adventurers, offers a way station for treasure-hungry dungeon explorers.

* Steelface Point: An imposing dwarven fortress protects the mouth of a mountain pass from the orcish horde and its war machines.

* The Perch: Keen-eyed bird-men zealously guard their domed lair, from which they oppress the area's population of "walkers" - their contemptuous term for flightless humanoids.

* Uthront Fort: Ambitious half-orcs occupy a newly-built motte-and-bailey castle as an early stage of their effort to mold the local humanoid raiders into a mighty and unified army.

Like all Penumbra products, Seven Strongholds gives you material adaptable to any fantasy campaign, whether it be a published setting or a world of your own creation.

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EDITIONS
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    • First Edition
    • Feb-2002
    • Atlas Games
    • Trade Paperback
    • ISBN: 1589780116
    • ISBN13: 9781589780118



View the Complete Robin D. Laws Book List