It is good to be home.
It is good to hear the wind of Icewind Dale, to feel its invigorating bite, like some reminder that I am alive.
Drizzt Do'Urden and his companions take to the road and sea in a search for their missing friend Wulfgar. Their only clue in this life-and-death hunt is the mark of the barbarian's lost warhammer Aegis-fang, found branded on the back of a vicious outlaw. As they travel along the reaches of the Sword Coast, the companions grapple with the puzzle Wulfgar's life has become, and they slowly uncover the terrible pain that lies at its center.