This is an exciting, expansive, and ultimately satisfying exploration of the meaning of heroism, the economics of magic, and the role of innovation in society. -Booklife ReviewsA bold fantasy sequel that delivers on the first volume's call to action. - Kirkus ReviewsRobert thought becoming a dynamicist would enable him to change the world, starting with saving all his friends from being slaughtered. He was wrong.Acts of genuine creativity used to bring mortal punishment. But now, wizardry is dead and Robert, Koria and Eloise live in a world where change and invention is possible.Robert hopes that mathematically-framed dynamics will enable him to change the new world. But he keeps having prophetic dreams where his friends are all murdered by a mysterious cloaked man, and the grain protestors are more menacing than ever. They declare dynamics is dangerous and that the changes must stop. They are right about one thing: dynamics is dangerous, especially for someone so hopeful, angry and impetuous as Robert.Soon Robert's horrific nightmares come true and a cloaked man appears on campus, stalking and murdering students --his friends are next. Desperate to change the future, Robert recklessly pushes the bounds of both dynamics and reason. Every crushing failure dampens Robert's hope for the future and pushes him a step closer to the powerful, nihilistic, and merciless Lonely Wizard.