In the final installment of the trilogy, the girls find themselves trapped in a twisted life-sized board game where they confront an automaton, a combat mech, a Russian roulette tea party, even an electro-stimulated jabberwock head. Alice wins the Vorpal Fist, a weapon whose special power is to rip out the hearts of those who love the person wearing it. Malice struggles to become a kinder person and limit the number of characters she kills. Who will win? And will Alice finally become a stealer of hearts and turn the tables on everyone?
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