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Teen & Young Adult


Description
Teaching Kids how to be Entrepreneurs and Business Leaders. As Tyler fulfills his dream of sailing around the world, Giselle returns to Nessibus and the Solve-a-matic factory only to find a creepy man that lurks in a boat in nearby waters, an eerie (and stinky!) fog has settled in, and Tyler's customers have disappeared! The company is on the brink of bankruptcy and to complicate her worries, Tyler gets stuck out at sea with no wind to carry him back home. Giselle faces the greatest challenge of her life as she must figure out how to market the Solve-a-matic Machines to increase Tyler's sales and bring him home.
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