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Description
Jessica, Emily, and Kaleb are video game fanatics. They love to play video games and are often found quoting them in their everyday conversation. But can video games be taken too seriously and become real life? The teens find themselves chasing after The Dark Princess as she wields a path of chaos, destruction and mayhem. Their adventure takes them across the ocean on the Titanic 2.0, fighting a shark-zilla, and ultimately to Stone Henge where The Dark Princess has hidden her lair. Can Jessica save her boyfriend from the clutches of this evil mastermind? The teens soon discover that words can be as sharp as the katana that Jessica carries. Will they make it back home alive, and will what they do and say really matter after all?
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