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Wyrm

Published
May 1997
Main Genre
Fantasy Fantasy
Pages
512

About This Book

As the new millennium approaches, cults, sects, and crackpot prophets flood the worldwide media.  But for Michael Arcangelo none of their catastrophe theories are more frightening than the Goodknight virus.  Michael suspects it is the work of a mysterious programming genius, who designed it to create a computer role-playing game so real it can kill.  Now Michael and his team of techno-wizards must descend into a harrowing and convoluted world of reality and fantasy.  But what they discover is even worse than they could have ever imagined.  For the so-called game is already out of hand, the virus has taken over the Internet, harnessing the power of the millennial frenzy already sweeping the world.  And if they don't find and defeat the twisted mastermind responsible, humanity will wake from its worst nightmare to find the end of the world is truly here.

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Paperback

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Trade Paperback
First Edition May 1997 Bantam ISBN13 9780553378719 ISBN10 0553378716
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Mass Market Paperback
Apr 1998 Spectra (Bantam) ISBN13 9780553578089 ISBN10 0553578081
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