Car Trouble
  • Published:
    Apr-2003
  • Formats:
    Print
  • Main Genre:
    Fantasy
  • Pages:
    112
  • Age Level:
    09-12
  • Purchase:
  • Share:
This is the story of three hundred ordinary kids who went to school one day and became victims of a magic spell. Kidnaped, along with fragments of their town, the kids found themselves in a world of dragons and darkcats, of dwarves and Courtesans. It was no fairy tale land, but a dangerous realm where magic ruled, a place known as the Wildsidhe. Far from home and alone, without electricity or running water, they must learn to survive against all odds. The iron and steel that crossed over with them is the only thing that can hurt the Wildsidhers. They must use it, along with their wits and courage, to fight back against those who wish them harm. The kids will never stop searching for a way home, but for now they are trapped. The Wildishe will never be the same again. BOOK 6: One of the kids best defenses against the mystic dangers of the Wildsidhe has been their cars, helping them hold off even attacking Courtesans. A dwarf clan decides they want a car for themselves and they try to bully one out of the kids. Miko says no, so the dwarves decide their best option is to steal one. Of course, Wayne is not about to let anyone get through his security, especially thieves. The situation escalates. The kids are about to learn the difference between a single battle and all out war. "The Wildsidhe Chronicles is young adult fantasy fiction at it's best. Reminiscent of Harry Potter, these kids pack a punch " -Edward McFadden, FANTASTIC STORIES
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EDITIONS
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    •  
    • Apr-2003
    • Padwolf Publishing
    • Paperback
    • ISBN: 1890096180
    • ISBN13: 9781890096182



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