The Siege of Mt. Nevermind
A miraculous machine . . . and a nightmare!

Innova, a young gnomish recluse, finds himself in a terrible situation. Tried in a gnomish court for an unfortunate accident and sentenced to spend months at the bottom of Mt. Nevermind tuning gnomeflingers, young Innova makes an incredible discovery. The whole gnomish society is changed by one machine that, unlike any other gnomish invention, makes the entire mountain run like clockwork.

In the face of this, Commander Halion Khargos of the Knights of Tahkisis must fulfill his Vision, sent to him by the Dark Queen Tahkisis. He must take Mt. Nevermind.

Fergus Ryan tells the amazing story of the gnomes of Mt. Nevermind during the upheaval of the Chaos War. And because they're gnomes, their adventures are punctuated with two or three explosions.
People / Creatures
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EDITIONS
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    • First Edition
    • Sep-1999
    • Wizards of the Coast
    • Mass Market Paperback
    • ISBN: 0786913819
    • ISBN13: 9780786913817



View the Complete Fergus Ryan Book List